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Sanctum | Strategy, Sorcery, SubterfugeSanctum | Strategy, Sorcery, Subterfuge
 

 

 

Ngozi's Way

A periodic column on Sanctum strategy, theory, and fun, by Ian Schreiber, Sanctum player name Gannon. You can reach Ian at ai864@yahoo.com.




Click the column headers to sort the table!
(Note: Some articles may be superceded by more recent card changes.)

Date Title Category

1999/04/01

Back to the Basics

intro

1999/04/08

Basic Strategy One: Lockdown

strategy

1999/04/22

Basic Strategy Two: Combat

strategy

1999/05/13

How Oppositions Affects Sanctum

epoch

1999/05/27

Basic Strategy Three: Powerhouse

strategy

1999/06/10

Basic Strategy Four: Attrition

strategy

1999/06/24

Basic Strategy Five: Denial

strategy

1999/07/01

Opposing House Strategy: Making and Unmaking

opposing

1999/07/08

In Spite Of What Your Mom Said, Size Really Does Matter

metagame

1999/07/15

Opposing House Strategy: Justice and War

opposing

1999/07/22

Opposing House Strategy: Hope and Despair

opposing

1999/07/29

Opposing House Strategy: Nature and Abomination

opposing

1999/08/05

Opposing House Strategy: Body and Mind

opposing

1999/08/12

Opposing House Strategy: Life and Death

opposing

1999/08/19

Say What?!?

intro

1999/08/26

Deck Strategy: Playing with Reverse Mana

strategy

1999/09/02

Deck Strategy: Compensating for Weakness: When is it Worth the Effort?

strategy

1999/09/09

Deck Concept: Armistice (aka “War and Peace” or “Life with Strife”)

deck

1999/09/16

Deck Concept: Extreme Body Lockdown

deck

1999/09/23

Deck Concept: Life Dispel

deck

1999/09/30

Deck Concept: Abomination Dispel

deck

1999/10/07

Deck Concept: Death Without Taxes

deck

1999/10/14

Deck Concept: Reverse Combat / Monsters (Despair)

deck

1999/10/19

Special Edition: Strategic Changes in the Environment (v1.22)

epoch

1999/10/21

Deck Concept: Despair Game Lock

deck

1999/10/28

Terraforming Part I: The Badlands

strategy

1999/11/04

Terraforming Part II: The Great Frost

strategy

1999/11/11

Terraforming Part III: Arboria

strategy

1999/11/19

Deck Concept: Extreme Defense with Hope

deck

1999/11/25

Deck Concept: Abomination Movement Control (Mirage)

deck

1999/12/02

Deck Concept: Justice Combat Denial

deck

1999/12/09

Deck Concept: Husks, Husks and More Husks

deck

1999/12/16

Deck Concept: Heavy Justice

deck

1999/12/30

Deck Concept: The Few, The Proud, The Unappreciated (Part One)

cards

2000/01/06

Deck Concept: The Few, The Proud, The Unappreciated (Part Two)

cards

2000/01/13

Deck Concept: Dwarves and Arrows

deck

2000/01/20

Dominant Deck Types, or “How to Build Decks that Win”

metagame

2000/01/27

Object Lessons in Play: Large Deck Strategy (War)

analysis

2000/02/03

Object Lessons in Play: More Large Deck Strategy (Making)

analysis

2000/02/10

Deck Building 201

metagame

2000/02/17

Deck Building 301

metagame

2000/02/24

Deck Concept: Despair with Denial

deck

2000/03/02

Mana Structures and Mana Paths: Part One, Structures

mechanics

2000/03/09

Mana Structures and Mana Paths: Part Two, Paths

mechanics

2000/03/16

Deck Concept: Eat & Run

deck

2000/03/30

The Most Powerful Deck Design In The Game!

whimsy

2000/03/30

Deck Concept: How to Use a Useless Spell (Ill Winds)

deck

2000/04/06

Deck Concept: Turbo Trade, or Dwarven Direct Damage

deck

2000/04/13

Deck Concept: Body Odor

deck

2000/04/20

Deck Concept: Dances With Wolves

deck

2000/04/27

All About Initiative (Part One)

mechanics

2000/05/04

All About Initiative (Part Two)

mechanics

2000/05/11

The House Shell Game

metagame

2000/05/18

Tuning the Instruments of Destruction

metagame

2000/05/25

How to Win in Rock-Paper-Scissors

metagame

2000/06/01

Deck Concept : Fire and Ice

deck

2000/06/08

Deck Concept: Will Stall for Shrouds

deck

2000/06/15

Game Strategy : Probabilities (Part 1)

cards

2000/06/22

Game Strategy : Probabilities (Part 2)

cards

2000/06/29

Tournament Strategy: What If?

metagame

2000/07/06

Town Layout Strategy: Center Cluster

strategy

2000/07/13

Town Layout Strategy: Direct Path

strategy

2000/07/20

Town Layout Strategy: Isolation

strategy

2000/07/27

Town Layout Strategy: Unbalanced

strategy

2000/08/03

Deck Concept: Heart Transplant

deck

2000/09/07

Deck Strategy: Four Copies?

metagame

2000/09/14

Deck Concept: Waterless Nature

deck

2000/09/25

The Object Of The Game

intro

2000/10/19

In Praise of Seelie Court

cards

2001/02/05

Deck Concept: War Powerhouse Powerhouse

deck

2001/03/15

Game Strategy: The Mana Shift

strategy

2001/03/29

Deck Concept: Despair Shift to War

deck

2002/03/20

Deck Concept: War Shift to Hope

deck

 
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