Players and Colors
   
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       Red group and town 
        (Life house) 
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       Blue group and town 
        (Death house) 
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       Neutral group 
        and unowned town 
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  Red and Blue Players 
  Player Colors and Initiative 
  The Neutral (White) Player 
 
 
Red and Blue Players. 
  Sanctum is a 2-player game. Every game pits the red player against the 
  blue player. Players use these colors for the following:  
  -  Group dots. These dots are drawn below every group 
    sprite. 1 dot is drawn for every minion 
    in the group.
 
  - Enchantment dots. These dots are drawn to the left of every enchantment 
    in the spell list box.
 
  - Structure graphics. Owned 
    towns and colonies are drawn 
    in their owner's color.
 
  - Chat text. Every line of chat you send to your foe is shown in your 
    own color on both computers.
 
 
Player Colors and Initiative 
  - The red player always begins the game with initiative. This 
    is similar to other board game rules, e.g. Black always moves first in checkers, 
    and White always moves first in chess.
 
  - The red player is determined by a random coin flip at the start of 
    the game. In the long run, you will be the red player exactly half of the 
    time, and the blue player exactly half of the time.
 
 
The Neutral (White) Player.  
  In addition, there is a 3rd neutral player, which is played by the computer 
  itself. 
  - No Sanctum. The neutral player has no Sanctum. 
    It never wins or loses the game.
 
  - Neutral structures. The neutral player owns all neutral structures. 
    
      - No color. Neutral towns and colonies show no color.
 
      - No production. They never produce mana 
        or novices.
 
     
   
  - Neutral groups. The neutral player owns all neutral groups. 
    
      - White dots. Neutral groups use white group dots.
 
      - Fights all. Neutral groups are hostile to everybody  including 
        each other!
 
      - First nation's sprite. A neutral recruit 
        group always shows the group 
        sprite for its first recruit's nation.
 
     
   
  - No orders. The neutral player never issues any orders. 
    
      - It never trains any recruits.
 
      - It has no deck or hand. It never casts 
        any spells from hand. However, the game engine itself 
        casts various spells as part of other game and spell effects. Such spells 
        are treated as neutral spells: 
        
          - If visible, they 
            are displayed in the spell 
            list box with white caster dots.
 
          - Other spells that react to non-friendly spells will 
            react to neutral spells (unless the game engine deliberately bypasses 
            them).
 
         
       
     
   
    
  
    - It never issues any movement orders. 
      
    
 
    
      - Bot stop. Limitation: 
        A neutral player-controlled 
        group never moves (unless forced) as long as it remains neutral, since 
        it is waiting for its owner to issue its movement orders, and the neutral 
        player never does.
 
     
   
  - Half-initiative. In combat, the neutral player fights 
    before the non-initiative player 
    does! 
 
 
 
v2.20.00 Last updated 2009/03/26 
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